_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • xtrn/syncalert/install-xtrn.ini xtrn/syncdawn/install-xtrn.ini

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 22 20:38:41 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/a76e3bdd5bad3e654548a0b5
    Modified Files:
    xtrn/syncalert/install-xtrn.ini xtrn/syncdawn/install-xtrn.ini
    Log Message:
    xtrn: mark the SyncConquer doors graphics-required, not text-playable

    The prior commit lumped syncalert/syncdawn in with the framebuffer doors
    that have a usable text tier, but Command & Conquer is not actually
    playable as block characters -- an RTS needs the real picture to read
    units and terrain. The intent is for these doors to reject a text-only
    terminal outright, the way SyncSCUMM already does. Put their descs back
    to "Requires a sixel-capable graphics terminal (e.g. SyncTERM); mouse supported."

    syncdoom, syncduke, and the SyncRetro consoles keep the text-tier wording
    -- those genuinely play as block glyphs on an ANSI/CP437/UTF-8 terminal.

    Config text only.

    Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    ---
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