_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • src/doors/syncretro/SIBLINGS.md

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Tue Jul 14 21:04:15 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/31b41b197ce87097b19f87a1
    Added Files:
    src/doors/syncretro/SIBLINGS.md
    Log Message:
    syncretro: survey candidate cores for future consoles (SIBLINGS.md)

    A map, not a plan: which libretro cores could each become a SyncRetro
    console for a whole-catalog win, the ScummVM pattern generalized. Docs only.

    Buckets the candidates two ways. Kind A -- reimplementation frameworks you bring game data to: ScummVM (sketched) and EasyRPG (RPG Maker 2000/2003, the RPG twin of ScummVM -- huge freeware catalog, ideal terminal fit, costs the keyboard bridge + RTP-asset handling). Kind B -- open fantasy consoles whose catalogs are natively free to ship: TIC-80 (the standout -- gamepad-native at 240x136, so nearly drops onto the existing pad profile with no bridge),
    LowRes NX, Uzebox, Lutro. Flags PICO-8 as the trap (commercial/closed, not a clean win) and OpenBOR / Cave Story as big free catalogs that fail the twitch interaction axis.

    The payoff it encodes: one shared mouse/keyboard bridge amortizes across ScummVM, EasyRPG, TIC-80 and syncdos -- one piece of C, four content
    universes. Ranked next-console shortlist: TIC-80 (cheapest big win), EasyRPG, then ScummVM. All gated on an M3-style probe of the real core first.

    ---
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