_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • exec/load/game_lobby.js xtrn/syncdoom/lobby.js xtrn/syncduke/lobby.js

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Mon Jul 6 00:53:29 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/191e37c222c700514cbe7f1f
    Modified Files:
    exec/load/game_lobby.js xtrn/syncdoom/lobby.js xtrn/syncduke/lobby.js syncduke.example.ini
    Log Message:
    game_lobby/syncduke/syncdoom: share the lobby enter_sound helper

    Move the per-door sd_enter_sound into game_lobby.js as gl.enter_sound(door_dir, cfg) -- a session-bound helper (cterm_lib.js is loaded lazily, so game_lobby.js still loads headless). Both doors now call gl.enter_sound(SD_DIR, cfg) instead of
    carrying a near-identical copy. Also wires SyncDuke's [lobby] enter_sound (the door already reads [lobby]) and documents the key + its wildcard random-pick form
    in the example ini.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
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