_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • xtrn/syncduke/syncduke_lib.js

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Sat Jul 4 00:42:13 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/beece21206cbacb1bbf50b16
    Modified Files:
    xtrn/syncduke/syncduke_lib.js
    Log Message:
    syncduke: don't surface solo game starts in the lobby feed

    sd_event_text rendered the "start" event as "<user> joined (<mode>)", so
    every solo launch posted a line to the lobby activity feed -- clutter
    SyncDOOM doesn't have (its feed shows only clears, frags, and deaths). Drop
    the "start" case to match: the C door still writes the start record to events.jsonl for telemetry, it's just no longer shown in the lobby.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
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