_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • src/doors/syncduke/syncduke_events.c xtrn/syncdoom/lobby.js xtrn/syncd

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Fri Jul 3 01:03:50 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/2194d13dbb4518bb005dff5b
    Modified Files:
    src/doors/syncduke/syncduke_events.c xtrn/syncdoom/lobby.js xtrn/syncduke/syncduke_lib.js
    Log Message:
    SyncDuke: log level completion + time (match SyncDOOM); harmonize lobby message

    The level event now fires on the level-change edge but logs the level just CLEARED (last_vol/last_lev) with its own elapsed time, instead of the level entered with the previous level's time. The lobby renders it as
    "X cleared E1L1 in M:SS" (was "reached E1L1"), matching SyncDOOM's sd_event_level. The on-entry emit is dropped.

    Also point SyncDOOM's empty-lobby message at the same wording SyncDuke uses: "No multiplayer games are waiting."

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01KYmBzSZGyRondAXevh9RJP

    ---
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