_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • xtrn/syncduke/lobby.js syncduke_lib.js

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 1 23:24:33 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/9670e6968967e529e891e3a0
    Modified Files:
    xtrn/syncduke/lobby.js syncduke_lib.js
    Log Message:
    syncduke lobby: recent-activity view via shared events feed

    Launch the door with -eventlog pointing at data/syncduke/events.jsonl, and add an
    'L'og menu option that shows recent start/level/death activity (via the shared game_lobby event_feed plus a SyncDuke event formatter). Ensure the log directory
    exists and prune the log on lobby entry.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Fri Jul 3 01:03:50 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/d85642a575f0d962abb435e5
    Modified Files:
    xtrn/syncduke/lobby.js syncduke_lib.js
    Log Message:
    SyncDuke: show waiting-room node status; tidy lobby message

    Mirror SyncDOOM: while the host waits in sd_wait_room, show a "waiting for 1 more player (SyncDuke)" who's-online node status (via presence.set_node_ext_status), cleared on exit. Also drop the leading newline from the empty-lobby message and reword it to "No multiplayer games are waiting." (co-op and dukematch both list there).

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
    Claude-Session: https://claude.ai/code/session_01KYmBzSZGyRondAXevh9RJP

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net