_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • src/doors/syncduke/syncduke_events.csrc/doors/syncduke/CMakeLists.txt

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 1 23:24:33 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/be4d8b0f87f13dbc973bf5f5
    Added Files:
    src/doors/syncduke/syncduke_events.c
    Modified Files:
    src/doors/syncduke/CMakeLists.txt syncduke.h syncduke_config.c syncduke_io.c syncduke_plat.c
    Log Message:
    syncduke: events.jsonl activity-log writer (start/level/death)

    Add a per-frame detector (syncduke_events.c, run from _nextpage) that appends compact JSON lines to a -eventlog path: a "start" event when a real game begins (node, user, terminal size, tier, build, mode, skill), a "level" event for each level entered, and a "death" event on the player's death. Each line is one atomic
    append (no lock), matching src/doors/syncdoom's event model, so a lobby can tail
    the log for a recent-activity feed. Logging is off unless -eventlog is passed. syncduke_config.c parses -eventlog and exposes the home/eventlog paths; syncduke_io.c exposes the active render-tier name for the start event.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
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