_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • src/doors/syncduke/syncduke_game.c xtrn/syncduke/install-xtrn.ini lobb

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 1 23:24:33 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/fde0c52494a2034d5f241c6f
    Modified Files:
    src/doors/syncduke/syncduke_game.c xtrn/syncduke/install-xtrn.ini lobby.js
    Log Message:
    syncduke: use "SyncDuke (Nukem 3D)" as the display name

    Consistent user-facing game name (the internal identity stays SyncDuke: binary, sources, cache prefixes, env vars, SCFG codes are unchanged). The node who's- online status now reads "playing SyncDuke (Nukem 3D)" (+ " E#L#" in a level); the install-xtrn.ini program names become "SyncDuke (Nukem 3D)" (lobby) and "SyncDuke (Nukem 3D) single-player" (direct launcher); the lobby's co-op announce
    names the game the same way.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
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