_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • src/doors/syncduke/syncduke.h syncduke_game.c syncduke_node.c

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 1 23:24:33 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/3c1cb3b26821ccb825f763d0
    Modified Files:
    src/doors/syncduke/syncduke.h syncduke_game.c syncduke_node.c
    Log Message:
    syncduke: include current level (E#L#) in the node status

    The who's-online NODE_EXT status was a constant "playing SyncDuke". Append the current episode/level as (E#L#) while a real game is in progress -- excluded in the menu/title and attract-mode demos (MODE_DEMO / ud.recstat==2). Read from the
    engine (ud.volume_number/level_number, 0-based; shown +1 as the game does) via a
    new syncduke_game_status() in syncduke_game.c, keeping syncduke_node.c engine- independent. Matches SyncDOOM's "(E#M#)"/"(MAPxx)" status.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
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