_  _    __    ___  __    ___  _____  _  _
 ( \( )  /__\  / __)(  )  / __)(  _  )( \( )
  )  (  /(__)\( (__  )(__( (__  )(_)(  )  (
 (_)\_)(__)(__)\___)(____)\___)(_____)(_)\_)

The History of Hacking  ·  May 31 – June 2, 2026  ·  Carolina Beach, NC

Connect from your terminal: telnet naclconbbs.net 23  |  ssh naclconbbs.net -p 2222

  • src/doors/syncduke/NODE_FEATURES_DESIGN.md

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 1 23:24:33 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/b07ee9ab5aa91190c3652cb3
    Added Files:
    src/doors/syncduke/NODE_FEATURES_DESIGN.md
    Log Message:
    syncduke: design doc for Synchronet node status/listing integration

    Design for porting SyncDOOM's in-game node features to SyncDuke: Ctrl-U who's- online banner, NODE_EXT status broadcast ("playing SyncDuke"), and a neutral incoming inter-node-message display. Paging (sending) deferred. Captures the architecture (new syncduke_node.c), banner rendering via the existing overlay/ signature/repaint machinery, and the key decisions (verbatim messages, exit clears only the NODE_EXT flag, door owns the clear).

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    ---
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